John again: “While the rest of the game community is trying to adopt Mantle, DirectX 12 or Metal, I’ll be re-learning my ray-tracing and quantum physics because I believe those roads all ultimately lead to a more CUDA like API for cloud based game design.
#The game creators selecting opengl drivers#
![the game creators selecting opengl the game creators selecting opengl](https://docs.unity3d.com/540/Documentation/uploads/Main/OpenGLCoreEnablingForWindows.gif)
John, who delves into the political side of Metal’s raison d’être and what it says about the industry’s trajectory.
![the game creators selecting opengl the game creators selecting opengl](https://docs.unity3d.com/560/Documentation/uploads/Main/UsingDX11GL3Features-AddRemove.png)
The tradeoff, of course, is that it’s proprietary.Įnter St. Metal is to iOS as DirectX is to Windows, a way for Apple to get developers closer to the iPhone and iPad’s A7 processor, resulting (claims Apple) in dramatic performance increases. Yesterday, he wrote a fascinating reaction piece to Apple’s surprise Metal reveal on Monday. I haven’t kept up with the guy in years, but he apparently maintains a blog, named after his old handle (“The Saint”), where he’s still doing his thing.